![]() In the accessibility settings menu, you can turn Cuff chat frequency from high (Frey and Cuff more or less run a podcast) to low (Frey and Cuff engage in a standard amount of video game banter) to minimal (Frey and Cuff are limited to story-essential chatter). The ambient dialogue in Forspoken doesn’t vary much, and repetitive quips in combat can quickly get tiring. You can also adjust how frequently Cuff speaks up. By default, on PS5 at least, this feature is activated, but you can deactivate it in the sound settings menu. If you know anything about Forspoken, you know about Cuff, a talking bracelet who delivers - and this description comes directly from an in-game menu - “seemingly endless sarcastic commentary.”įirst up, make sure Cuff doesn’t talk to you through the speaker on your controller. ![]() What you’ll lose in fidelity you’ll more than make up for with a (mostly) smooth frame rate - all but essential given Forspoken’s visually chaotic combat and traversal mechanics. These things are always a matter of preference, of course, but those at Polygon who’ve been playing largely agree the performance-focused option is the way to go. (You’ll also see options to reduce the motion blur and, if you have a compatible display, to activate the 120 Hz mode.) You can access both visual modes in the display settings menu. Like many modern big-budget games, Forspoken allows you to prioritize either a sharper resolution or a higher frame rate at the expense of the other. From automating busywork to getting the notoriously chatty Cuff to talk less, here are the settings you should turn on from the start. But as with may big-budget games these days, Forspoken has an impressive array of settings, many of which make Square Enix’s action RPG - out now for PlayStation 5 and Windows - a bit easier to parse.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |